Every dragon has a weakness… a true hunter does not

Scroll 1: The art of swordsmanship


Banner_artofsword copy

Many hunters choose a sword as their first weapon. Longswords and greatswords are very popular in that prospect, so in this article I’ll try to explain some fundamental as well as some advanced stuff on how to use your weapon most efficiently. Even though i will only talk about GS (Greatsword) and LS (Longsword), pretty much everything will apply to SnS, DS and lances too. As for our primary weapons, the GS is the one that will let you block enemy attacks, not only physical but also screams and Gypceros’ flash-attack. Additionaly it deals quite an amount of damage.  On the other hand the weapon is relatively slow and hard to maneuver.

pic 2 copyThe LS offers more flexibility. The attacking power remains the same, but different from the GS you don’t deal damage by executing violent blows, but quick strikes that match the current situation. It can be said that while the GS uses raw force, the LS is the one that relies on technique. Each and every cutting-weapon has three primary properties, damage (incl. elemental damage), affinity and sharpness. You have to understand how those three work in order to choose the right weapon for a quest

Damage

I’ll start with damage. Every weapon has a certain raw attacking-power, meaning it deals this exact amount of damage to a monster (not taking sharpness and affinity into account, we’ll come to that later). There is also a formula to calculate the damage dealt:

[ATP x TYPE x CRITICAL x SHARP x HITZONE x DEFENSE x RAGE x VAR]/[CLASS]=Total
+

[ELEMENT x ESHARP x ELMNZONE x DEFENSE x RAGE x VAR] / [DIVIDER] = Total

But this is rather complicated and theoretical, so we’ll stick to the fundamentals. Let’s assume this “basic power” is 100, then this damage will be dealt regardless of the monsters affinity. The conclusion is that weapons with a high raw power are equally efficient against every kind of monster because the damage will be the same for every opponent.

However there is a second factor, elemental power. There exist 8 of these, being:

  • Fire
  • Water
  • Lightning
  • Ice
  • Dragon
  • Poison
  • Sleep
  • Paralysis

pic 1 copyThe first five are what I’d like to call true elemental powers, while the last three (red) are powers with the ability to change the enemies status (poisoned, asleep, paralyzed). Elements are very useful when it comes to hunting powerful monsters as almost every one of them has a weakness. How do elements affect that weakness? It’s really simple: Let’s assume that the raw power of a weapon is 100 with an additional fire elemental power of 100. The raw damage will be multiplied by one when attacking the opponent, so it remains 100 (again not taking percentages for techniques, sharpness or affinity into account). The additional damage of the fire element now depends on the monsters affinity. In case you’re fighting a monster that uses fire itself, the damage will be multiplied by a lower number, for example 0.7. So all that remains from the 100 fire element attack is 70. However if the monster is weak to fire, the damage will be ampflified, let’s say by 1.3 and become 130.

What does that tell us? if you’re fighting a monster that you know is weak to fire and you have the choice between a 1000 raw pwr LS and a 600 raw pwr + 350 fire pwr, you want to choose the latter as the damage, once ampflified, will become much greater than by just using the raw attack of the first sword. However if you have only elements that would weaken against your enemy, you should use a weapon with high raw power.

Affinity

Misprized by many, affinity is a very powerful factor in battle. Affinty decides on how much more damage a direct hit will create. Let’s say the affinity of a sword is 25%, then every direct hit that would deal i.e. 100 damage will be amplified to 125. Combine this with elemental weaknesses and your attackpower will increase drastically. On the other hand affinity that is below zero (i.e. -25%) will lead to your attacks becoming weaker, in this case only 75.

Sharpness

Last but not least there is sharpness. The little sword at the top left of your screen that flashes in different colors. There is a simple meaning behind this.

1) Raw Sharpness Multipliers
White: 1.30
Blue: 1.25
Green: 1.125
Yellow: 1.0
Orange: 0.75
Red: 0.50
2) Elemental Sharpness Multipliers
White: 1.125
Blue: 1.0625
Green: 1.0
Yellow: 0.75
Orange: 0.50
Red: 0.25

Monster hunter 2nd G 1

So basically the higher the sharpness-value of the sword is, the more damage you’ll deal. You want to keep your sharpness at least at green, so that your elemental attacks remain at 100%. You must also take into account the weakspots of your opponent. Hitting areas that are fortified, will lead to your blade becoming dull more quickly. And a blade that is dull deals less damage and makes it hard to execute powerful combos.

That’s it. Remember these simple concepts and your success-rate will increase considerably. If you need more details on formulas etc., you should check out GameFAQ‘s.

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